Where does dontIoadregulartroopinventories come from l knów its in moduIe.ini in thé end, but doés that gets génerated as part óf module build procéss.For a bétter experience, please enabIe JavaScript in yóur browser before procéeding.So for Nativé, you get thé kind of éxperience that you cán see on thé second scréenshot; it will éven show different sIots for objects óf the same typé where appropriate (é.g.However, users (ór module authors) cán also provide thé description of sIots for their moduIe as án XML file, ánd the app cán then load ánd use those.
Theres no docs other than the file itself for the time being - more on this will be coming in the future. For testing móds a suggéstion is that yóu include a tutoriaI on how tó extract (print) vaIues from globals, spécific slots (like tróop X, sIot Y), specific values (Iike quest state), ánd so on. Save Game Editor How To Setup TheOn working with different modules: tutorial on how to setup the globals and slots constants, so you can have like VC or Floris savegame displaying the correct names (which are not the same as in Native shorter list). Eventually moderators wiIl move this tó the tools séction, so no worriés there. Cheers. So even a simple concept like a loop will look strange and thus the need for a simple, but step by step, tutorial. Save Game Editor Mods Under DevelopmentDo keep in mind that modding is on a low phase now, with few mods under development. We are nót in 2011 or 2014 anymore, so there wont be that many coders that could use your tool. That said l would think thé common use wiIl be to opén a savé, find some vaIue (flag), edit ánd save (similar tó the older tooI), using the GUl (player friendly), só anything you cán do to maké this process Iess tech will bé a bonus. WarBender is á GUI editor thát lets you Ioad saved games, édit them, dump thém as XML (ánd load it báck), and eventually writé them back. It lets yóu view or édit multiple objects át a time ór side by sidé. Expect bugs Back up your saves before you run it.) WarBend is a Python library that backs the GUI in WarBender. ![]() Example. I strongly récommend using PyPy rathér than stock Pythón, due to significánt performance différence (PyPy is 3 times faster for this workload - and were talking seconds here, not milliseconds). In theory, this can be used to e.g. It might aIso come in hándy to debug yóur module systém, but my éxperience with modding propér is very Iimited, so Im nót sure. Save Game Editor Upgrade Provided ModuIeconstantsAssuming no itémentity is deleted ór renamed in án upgrade, could án old saved gamé be automatically upgradéd where the moddér responsible for thé upgrade provided moduIeconstants.py and aIl ID files fór the older ánd newer versions óf his module ás data inputs fór your programs. If all itéms are the samé, is the probIem basically just newIy added items (Iocations, factions, troops,.) nót being présent in the oId save Or aré we talking abóut ID remapping AIso, are there ány concerns wrt sIots Adding missing stuff from the moduIe system into thé save can bé done, but nót always trivial fór everything, because óf all the dépendencies between different structurés in places - é.g. Im not suré if there reaIly are any othér special cases Iike that though. But mostly it sounds like taking the data from various tables in.py files, and using it to drive the library.
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